Showing posts with label hide. Show all posts
Showing posts with label hide. Show all posts

We reached 3,000 views!

To celebrate this awesome accomplishment, the SGS staff collaborated to have yet one more falltastic giveaway. Though our giftcard giveaway is still continuing, this time we have something a bit more different.. finally a Wizard101 giveaway!

We want to say thank you so much for reading our blog, and hope our view count keeps increasing! 

Fashion & Homes #1



Choosing the housing theme that’s right for can be something of a challenge! But we're here to give you a few tips!


First off, it’s always wise to come up with a story to go around for your house. For example, one of my houses is the home to her Majesty of Marleybone’s Lord Chancellor. If you have a story you can design each room with purpose and a message. Having a story that goes along with your house can keep you focused on a specific theme, so it doesn't look all over the place.

Next, is a huge mistake some decorators make. The lack of detail to accompany their theme. Without detail, a home meant to be a Samurai Retreat can just as easily become a wizard’s dorm room. One of our laws are, without detail there is no message. Though detail is important, don't put all of your ideas in one room. It is perfectly fine if one of your rooms is more detailed than another, as long as something is conveyed over all.




Also, DO NOT choose a theme you are going to either hate or become tired of in a few days. Themes have to carry on for months until you can think of another good idea. If you're new to decorating, it is easiest if you choose to make a house out of your favorite world, or even NPC. If you despise Krokotopia, don’t choose a balance themed home. It will end up becoming more difficult for you. After you get the hang of it - challenge yourself. Make an underwater house, or decorate based on your favorite book! It will all come in time.

Never, ever decorate to JUST the sides of a room.  Always have something in the center to round it off and not just be an empty floor of nothingness. Many people are confused as to what to put in the center of your room - but it all just really depends on your theme. The center of your room can't be too crowded but not too empty, so sometimes small items will do.



Though this may sound a tad silly,  try to be the character who the home is meant for. If it’s meant for your wizard get in their mindset and design their home for them, not you. But at the end of the day, you must be satisfied with your results.

Try different things! Mix Aquila and Valencia, or even Mooshu and Krokotopia! Using items from different worlds will develop your technique, and will result in a more complex house. Just don't go too crazy!

Keep a budget , so you can get all you want done without running out of funds. Even if it’s not everything you wanted, you will have framework. You can always add onto the framework!



This has been Finn with Fashion & Homes Friday! Hope you enjoyed these tips!

Wizard101 School Guide



Introduction


Wizard101 has 7 schools of magic: Fire, Ice, Storm, Life, Death, Myth, and Balance. Each one has various areas of focus, and has positives, and negatives, and plays very differently from the other schools.


Pros: Many DoT spells, many AoE Spells, High Damage, High Critical
Cons: Low Health, Low Resist, Low Accuracy in the beginning, low block.

Fire’s main focus is Damage over time spells. Since DoTs attack over multiple rounds, instead of one, they deal quite a bit of damage when added up all together, making Fire the second strongest school in Wizard101. They also receive a variety of Area of Effect spells (The most of any school), and some even in the form of a DoT AoeE. However, Fire also has the second lowest health, and resist, meaning they can easily be defeated, if they’re not careful. In the beginning, accuracy is an issue, but later on, once they get some gear with accuracy, it shouldn’t be too big of an issue. They also have the second highest critical in
later levels, but also low block. Overall, Fire is a great offensive school, but can suffer on the defensive side.



Pros: Very high Health, Very High Resist, Very High Critical Block, Stuns
Cons: Low Damage, Low Critical

Ice is the tank of Wizard101; they have the highest health, and resist, making it difficult for them to die. They also have very high critical block, greatly helping against enemies with higher critical, like Fire or Storm. They learn various defensive spells, such as a universal shield, and absorbs, and also get numerous stuns (The second most of any school). However, they have extremely low damage output, and low critical. Their accuracy also isn’t the greatest. In the beginning, it’s average, but later on, they get little accuracy from gear, and with their just ok accuracy, you could be fizzling more often than you’d like. These make Ice a great defensive school, but it’s typically hard for them to deal a lot of damage.



Pros: Extremely high damage, Extremely high critical
Cons: No DoTs, Low accuracy in the beginning, Low health and resist

Storm is the “Kill or be Killed” school. Their damage, both on gear, and their spell cards are insanely high, and add in critical, and they’re extremely dangerous to others. However, there Health is terrible, and they have the lowest resist out of all of the schools. When first starting out, they also have to deal with fizzling the most, but once reaching higher levels, their accuracy from their gear more than makes up for that. They also have a variety of ‘luck’ spells, like Wild Bolt which deals 10, 100, or 1,000 damage, and Insane Bolt, which deals 1,000 to an enemy, or 10,000 to yourself. Storm is a fun school to play, but the constant threat of them dying can be troublesome.



Pros: Healing Spells, Good health and resist, Good Accuracy, good block, High Pip Percent
Cons: Low Damage, very few AoEs, one DoT (Received very late in-game)

Life, as you can assume, is the healing school/class/whatever you want to call it of Wizard101. Most of their spells are heals, and come in a variety of ways; regular heals that heal one person, Heals over time, that heal over a few rounds, AOE heals that heal the whole team, etc. Their stats are mostly defensive; they have good health, resist, and pip percent, and actually have decent attack (Which helps make up for the low damage of their spell cards). They get very little accuracy, but it isn’t that needed, since they boot 90% base accuracy on their spell cards. However, in the offensive department, they don’t have much to show. Their card damage is the second/third lowest (Behind Ice, tied somewhat with Death). They also receive the fewest attack spells, and notably, few AoEs (Their first is received at 58), and only one DoT (At 88). If you enjoy keeping others alive, and supporting others, then you may like this class, but if you want to attack a lot, another class may suit you more.



Pros: Health-Stealing, Multitude of Traps, can weaken all opponents, High Pip Percent
Cons: Few AoEs, takes a while to deal a lot of damage

Death’s main gimmick are drains; spells that deal damage, and heal the wizard half of the damage dealt. This makes them a great solo school, since they can heal and deal damage at the same time. However, drains aren’t very strong, and to be very effective, there must be many blades/traps used (Which works, since Death has tons of traps). They also have anti-healing spells, such as Doom and Gloom and Infection, that weaken the strength of heals, and debuffs, that weaken the strength of the next attacking spell for all enemies. Death is somewhat tanky, with their Good Health/Resist, and their drains, and they can be pretty annoying (To enemies) with their multitude of debuffs. However, since Drains deal little damage, Death wizards usually take more time to win a fight. But they can reliably win most fights, which is a very nice quality.



Pros: Minions, Double Hits, Stuns, Great accuracy
Cons: Mediocre defenses, few AoEs

Myth is one of the more “interesting” schools of Wizard101. Their main focus is minions, which are allies that are not controlled by you, or an other person. So in a sense, they’re a summon-able friend that can help you in a fight. They receive a variety of minions, some that focus on attacking, others that taunt the enemy, etc. Myth also receives “Double Hits” which are spells that attack twice in one turn, the first of which is usually weaker than the second. This allows them to easily get around a single shield, where most other schools would have issues. They also have a Stun effect on many of their spells, and they have the ability to remove shields with Shatter/Earthquake, and Charms with Earthquake. Their biggest weakness, however, is their lack of a high level AOE. Their last trained AoeE is earthquake (Level 48), which isn’t much stronger than Humongofrog, an AoE they receive in the 20s. Neither are that strong, so they seriously lack in the AoE department in higher worlds, where enemies have tons of health. Myth has pretty good stats; they’re comparable to fire, but with a bit more defense, and less offense.


Pros: Variety of ways to attack, and has a great variety of spells, High Pip Percent
Cons: No Balance Prism makes it hard to fight Balance enemies

Balance, is a very balanced (Get it?) class. They’re balanced between defense and offense, buffing and debuffing. Their stats are also pretty evened out, they have a decent amount of everything (Except Accuracy) . For spells, they have Shields to every school (Except Balance, ironically), a single target debuff (Weakness) that weakens the next attack spell for an enemy. They have some heals, in the form of Heals over Time, and they have a good mix of single target and AoE attack spells. However, the most unique thing about Balance, is the form in which a lot of their attack spells deal damage. Instead of all of their spells dealing plain Balance damage, some of them deal damage from the Elemental Schools (Fire, Ice, Storm), or from the Spiritual Schools (Life, Death, Myth). For example, Spectral blast, can either deal Fire, Ice, or Storm Damage (Ice dealing the least, Storm the most). An interesting thing to note, though, is that the spell still uses Balance Damage (The stat), and it still has the typical 85% Balance accuracy, no matter which type of damage was used. This allows Balance to attack in a variety of ways, and forms, making them very versatile. However, Balance has one big drawback; they don’t have a prism. While every other school has a prism, which turns their attacking spells into the opposite (Like Fire to Ice), which are great for fighting enemies of their own school, Balance has none. And since most Balance enemies have Balance resist, they have to rely on their single target spells that deal elemental or spiritual damage for Balance mobs, making things go much slower. If you can overcome that one con, though, Balance is a really fun school to play, and can be quite powerful.

Conclusion


Each school is unique, and fun to play. So no matter which one you choose, you should have tons of fun with it. And, since you can have multiple wizards, try playing with all of the schools that seem appealing to you! Have fun wizarding in the world of Wizard101!

Fashion and Homes #2





Hey guys! Welcome to another Fashion & Homes. This week will be a bit more visual, as are going to reiterate our points from last week into a sample house created by one of our staff members. (Thanks Finn!)

With each picture, we will have an inspiration, back story, and a few points that we found strong within that room. Hope you guys enjoy!


The image we're trying to convey in this house is a small town in Marleybone. The Ambassador of Marleybone lies here, with a staff that serves whenever, or wherever. Though the Ambassador does have staff, he treats them with kindness and respect, and even has a room in his house for their relaxation. Above, is the Servant Lounge, where the maids and butlers of the Marleybonian Ambassador can take a breather after a long days work.

Tip: Most of the furniture is in the front of the room for depth purposes. The table is in great positioning the middle of the stairs, making the room look uncrowded but not empty.


The Ambassador loves his holidays, especially Marleymas (The Marleybonian Christmas :p). He spends time with his wife and puppies by the fireplace, in which they tell stories and relax. If his wife and children are busy, he normally lays down here and reads the newspaper.

Tip: The furniture placement in this picture is a great example. Most of these furniture pieces are separate, but collide very well together. The main key to finding matching furniture pieces is patience. Remember to mix and match, surprise yourself with different furniture from different worlds!


The basic living/meeting room. In this spot of the Ambassador's house, he has meetings with figures from all over the Spiral. Merle Ambrose even came once, granting him the exclusive spell books on the tables.

Tip: Never leave a table empty! Because tabletop items are very small, it's not too important what you put on them, as long as they match with the theme. Also, play around with the positioning of your furniture. As you an see in the above picture, the chairs aren't straight. You can curve and slant them for a better "house" feeling.


This is the small pantry where food is held before being set on the dinner table. The Ambassador comes in and out of this place all the time. (His wife isn't the greatest cook)

Tip: The littlest furniture items can add the largest depth. Remember to add a candle, a clock, or even a gallon of milk to your room. It'll make it look realistic, and will take up a bit more space, which is ultimately better.


The dining room is where everything great happens! After a long day of work, the Ambassador sits down with his wife and kids and.. bon appétit! 


After a large meal, the Ambassador goes to bed.. What a busy day!

Thank you for reading!




Our Pirate101 Fall Festival!



Where: Dead-eye Hunter's Witchdoctor Grotto
When: October 26th, 2013 at 
6:00 PM Eastern
5:00 PM Central
4:00 PM Mountain
3:00 PM Pacific


Dress to Impress
Best Dressed Male and Female in Fall Attire 
Prize: Pet of Choice (each)

Simon Says
Can you follow what Simon Says?
Prize: 3 Hoard Packs

Foot/Mount Race
Are you fast enough?
Prize: 3 Hoard Packs (each)

Comment/Question
Since we are a new website, we want to hear your feedback.
In this part of our party, we will hear what you like/dislike about our website,
and if you have any recommendations. Best ideas and feedback will get a hoard pack.

Pirate101 Trivia
How well do you know Pirate101?
Prize: (Per Question) 1 Hoard Pack (12 questions)

Pictures
Picture time! We will join together and photograph our awesome time!

Future Events
Do you think we're done here?
Throughout the month of September, October November, SGS will have multiple
Fall-themed contests and giveaways for our fans! Keep an eye out, pirates and wizards!

Raffle
In honor of our ever first party, we are going to have our first ever Rafflecopter raffle!
We will be raffling off a couple of hoard packs and a $10 Dollar Pirate101 Gift Card (which can also
be redeemed on Wizard101). Please enter below! 

Pick-up Location: Avery's Court
Pick-up Realm: One-eyed Jack
Pick-up Person: Blaine Nightingale, Level 1 Swashbuckler

The person you must add will repeatedly say they are the pickup to prevent confusion.


a Rafflecopter giveaway

The Pirate101 Classes

Introduction

Pirate101 has 5 different classes, each one having different pros and cons, and different play-styles. These classes consist of the tough Buccaneers, the sharp-shooting Musketeers, the supporting Privateers, the nimble Swashbucklers, and the tricky Witchdoctors. 



Type: Melee
Pros: High Health, High Armor, High Base Damage Many Epics, Charge Powers
Cons: Low Resist, Few Powers, Only One AOE Power


Buccaneers are one of the tanking classes of Pirate101. Their high health, and armor allow them to take a lot of damage from Melee attackers, and their epics allow them to deal the damage right back at them. Their charge powers allow them to get to the enemy very quickly, and start tanking so their companions don’t have to worry about getting hurt. However, they are very susceptible to Musketeers and Witchdoctors, who get around armor with their magical attacks, and because most Buccaneer Epics won’t trigger against them. Their lack of powers always means they rely on their accuracy more than the other classes, and they only have one AOE, Reckless Frenzy, which is received very late in game (Level 65). However, the amount of damage they can absorb from Melee attackers, and deal right back is staggering.

The Off-Topic Press

The off-topic press will include anything and everything off-topic. This may include books, songs, videos, and just appropriate news from the real world! Stay tuned for more.


Everything displayed in this "press" is G-Rated, and can be viewed by people of all ages.
Please note: If you click the amazon or fandango icon, it will take you to the page where you can buy the item, or purchase tickets for the movie if you enjoyed the entry.




In her strongest work to date, Lois Lowry once again creates a mysterious but plausible future world. It is a society ruled by savagery and deceit that shuns and discards the weak. Left orphaned and physically flawed, young Kira faces a frightening, uncertain future. Read more.. 





"A British study on why people are afraid of technology". Enough said.








Cloudy with a Chance of Meatballs 2 picks up where Sony Pictures Animation’s mouth-watering comedy left off. Inventor Flint Lockwood thought he saved the world when he destroyed his most infamous invention -- a machine that turned water into food causing cheeseburger rain and spaghetti tornadoes. Read more..

I was a fan of this adorable movie, and I felt the sequel will be as good or even better! 

Release Date: September 27, 2013









"Dogs have masters. Cats have staff."




Hope you enjoyed our little off-topic press! Updates will come every Tuesday in the Off Topic section, which can be found in the page bar above. If you'd like to see your art, fan fiction, comedy or personal song, movie or video preferences, tweet us at @SGeographic or email us at spiralsgeographicsociety@gmail.com